Magical Girl Raising Project
The last thing you remember is dying. Whether it's by murder or execution, that's was all it. But surprisingly enough, you wake up in the hotel room that you were assigned in, as if you had never died to begin with. However, once you walk right outside, you'll start noticing that while this is the Town A you remember, there are some slight differences that you notice.
The first thing is the fact that while you can see those who are still alive, they simply cannot see you. In fact, they pass through you, as if you were a ghost. And spoilers: you kind of are one, now. The second thing is that sometimes, if you look at a building for too long or too closely, you'll notice that it fizzles a bit, almost glitchy.
But that's completely fine, isn't it? There is, however, one more thing to keep in mind: there are voices of other people, mumuring. Of course, these other people, unlike you, don't have a complete shape; they're just a silhouette of themselves, looking like static.
However: it wouldn't be Town A without an announcement, would it? Of course not. Hence why upon rearriving, there will be a message, typed out:
- Welcome to the afterlife, everyone. This is a greeting message to introduce you to how exactly this works. You have the ability to send one message to the living a week, so choose your words wisely. Of course, there are limitations to what you can say! You cannot reveal the mastermind's true identity, even if you know it. You cannot reveal a culprit or a victim, even if you know it.
Also, all messages will be sent to all players during the trials. If there is no trial, the message shall be sent on Saturday. You may investigate as you wish. If you have any questions to ask of me, please leave a message and I will get back to you as soon as possible.