Raising Project Mods! (
raisingproject) wrote2017-03-26 08:18 pm
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☆ WELCOME TO HELL, YE POOR SOULS.
Magical Girl Raising Project
Graveyard

The last thing you remember is dying. Whether it's by murder or execution, that's was all it. But surprisingly enough, you wake up in the hotel room that you were assigned in, as if you had never died to begin with. However, once you walk right outside, you'll start noticing that while this is the Town A you remember, there are some slight differences that you notice.
The first thing is the fact that while you can see those who are still alive, they simply cannot see you. In fact, they pass through you, as if you were a ghost. And spoilers: you kind of are one, now. The second thing is that sometimes, if you look at a building for too long or too closely, you'll notice that it fizzles a bit, almost glitchy.
But that's completely fine, isn't it? There is, however, one more thing to keep in mind: there are voices of other people, mumuring. Of course, these other people, unlike you, don't have a complete shape; they're just a silhouette of themselves, looking like static.
However: it wouldn't be Town A without an announcement, would it? Of course not. Hence why upon rearriving, there will be a message, typed out:
- Welcome to the afterlife, everyone. This is a greeting message to introduce you to how exactly this works. You have the ability to send one message to the living a week, so choose your words wisely. Of course, there are limitations to what you can say! You cannot reveal the mastermind's true identity, even if you know it. You cannot reveal a culprit or a victim, even if you know it.
Also, all messages will be sent to all players during the trials. If there is no trial, the message shall be sent on Saturday. You may investigate as you wish. If you have any questions to ask of me, please leave a message and I will get back to you as soon as possible.
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It feels like I can breathe again.
[He raises his head to regard anyone who has approached.]
...finally, someone heard us.
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A boy made of static. This place gets more and more mysterious... Well, were you going to explain?
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They're pretty important. To us on this side. But...also to stopping the games entirely.
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[This is skepticism.]
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It still might not. They might not find all ten. Or something else could happen. Better to try than to do nothing, don't you think so?
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First, why don't you explain what these keys are?
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Did you ever go up to the third floor in the hotel?
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If we could use them ourselves, we would have. But there's something on those keys that prevents us from even going near them.
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Then, what's supposed to happen if you get inside the rooms?
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[He checks his phone, then slips it back into his pocket.]
Or anything we gained at all. ...there might be other things too. This is the first time in hundreds of years so, I don't know how far our reach, that includes you, now extends.
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[How long has this actually been going on, jesus.]
I'd be interested to find out how far it goes as well, but I suppose you're going to say we have to rely on the living there.
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We can do things...but we're more limited in what we could do. Us, more than you.
[He points to B.] You're less limited than we are. Partly because of the keys.
Partly because you're still new. You still remember everything about yourself.