Raising Project Mods! (
raisingproject) wrote2017-03-26 08:18 pm
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☆ WELCOME TO HELL, YE POOR SOULS.
Magical Girl Raising Project
Graveyard

The last thing you remember is dying. Whether it's by murder or execution, that's was all it. But surprisingly enough, you wake up in the hotel room that you were assigned in, as if you had never died to begin with. However, once you walk right outside, you'll start noticing that while this is the Town A you remember, there are some slight differences that you notice.
The first thing is the fact that while you can see those who are still alive, they simply cannot see you. In fact, they pass through you, as if you were a ghost. And spoilers: you kind of are one, now. The second thing is that sometimes, if you look at a building for too long or too closely, you'll notice that it fizzles a bit, almost glitchy.
But that's completely fine, isn't it? There is, however, one more thing to keep in mind: there are voices of other people, mumuring. Of course, these other people, unlike you, don't have a complete shape; they're just a silhouette of themselves, looking like static.
However: it wouldn't be Town A without an announcement, would it? Of course not. Hence why upon rearriving, there will be a message, typed out:
- Welcome to the afterlife, everyone. This is a greeting message to introduce you to how exactly this works. You have the ability to send one message to the living a week, so choose your words wisely. Of course, there are limitations to what you can say! You cannot reveal the mastermind's true identity, even if you know it. You cannot reveal a culprit or a victim, even if you know it.
Also, all messages will be sent to all players during the trials. If there is no trial, the message shall be sent on Saturday. You may investigate as you wish. If you have any questions to ask of me, please leave a message and I will get back to you as soon as possible.
no subject
Those with technical ability should see to the other. We have enough people that dividing our forces like this shouldn't be a problem.
[The girl looks to everyone around then back to One. After a moment she says,] I'm going to keep looking either way, but you don't have to.
no subject
[She looks a little haughty, now, making the best eye contact she can with that other ghost, jaw set, determined to see this one through.]
There is no technology like this in my world, and magic died out long before I was born. I won't let that stop me. Whichever one needs more attention, I'll go. Fav, those videos, the "games"... They are all controlled by some method beyond the mana that constrains us. [How lucky they'd be if that method was at least partially shared.]
no subject
[The other ghost meets her eyes, her full attention clearly on her.]
Thank you for offering all of us your strength. I think seeking leylines would serve us both better.
no subject
I will look for those leylines. The Song could have been a great magic in a kinder world. [Maybe it can achieve one more thing.]
no subject
I'm called Lucina. We could search the North portion of the town. I know a few of the others went south.
no subject
[This is more information than she would typically give out, especially given how new it is to her as well. She's oversharing, maybe afraid that the knowledge will die with her memory as soon as it starts to go. Who will keep her secrets then?]
Lucina. [A wry smile.] Did you only just remember your name? Very well; we will go north.
no subject
...I see. That sounds familiar. But I don't know why. [So much of her memories have been lost. She shakes her head.]
no subject
I hope it isn't too familiar to you, or that your memories do not reveal too deep a well of regrets. [Time to go look for places to put stones.]