Raising Project Mods! (
raisingproject) wrote2017-03-26 08:18 pm
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☆ WELCOME TO HELL, YE POOR SOULS.
Magical Girl Raising Project
Graveyard

The last thing you remember is dying. Whether it's by murder or execution, that's was all it. But surprisingly enough, you wake up in the hotel room that you were assigned in, as if you had never died to begin with. However, once you walk right outside, you'll start noticing that while this is the Town A you remember, there are some slight differences that you notice.
The first thing is the fact that while you can see those who are still alive, they simply cannot see you. In fact, they pass through you, as if you were a ghost. And spoilers: you kind of are one, now. The second thing is that sometimes, if you look at a building for too long or too closely, you'll notice that it fizzles a bit, almost glitchy.
But that's completely fine, isn't it? There is, however, one more thing to keep in mind: there are voices of other people, mumuring. Of course, these other people, unlike you, don't have a complete shape; they're just a silhouette of themselves, looking like static.
However: it wouldn't be Town A without an announcement, would it? Of course not. Hence why upon rearriving, there will be a message, typed out:
- Welcome to the afterlife, everyone. This is a greeting message to introduce you to how exactly this works. You have the ability to send one message to the living a week, so choose your words wisely. Of course, there are limitations to what you can say! You cannot reveal the mastermind's true identity, even if you know it. You cannot reveal a culprit or a victim, even if you know it.
Also, all messages will be sent to all players during the trials. If there is no trial, the message shall be sent on Saturday. You may investigate as you wish. If you have any questions to ask of me, please leave a message and I will get back to you as soon as possible.
no subject
[She starts down the hallway while she tugs her hood up.] As for the book, I know precisely where it is likely to be. In that wretched place within the final map.It will be very difficult to miss. As well my key.
Which is right next door.
no subject
We can point them back there if there's something worth their time. Otherwise, it is that wretched place we must put our time into. I don't fear it, wretchedness or not.
no subject
I have planted the seed. What happens now is up to you. But for a ghost, one who has been dead and lost much...why I call it that will become clear to you in time.
It was wonderful meeting you.
no subject
[TOUCH GRASS AND HELP THEM YOU FLIGHTY BROAD.]
You have given your own breed of assistance, in your own way. This conversation has been elucidating. [HAS IT? Anyway, the gratitude seems genuine enough, no matter how badly she wants to squeeze more information out like blood from a stone.] Then, I'd rather not stand by my own corpse any longer. Don't tie your entire sense of self to this place; I'm sure you'll be disappointed by the result.