raisingproject: (4.)
Raising Project Mods! ([personal profile] raisingproject) wrote2017-03-26 08:18 pm
Entry tags:

☆ WELCOME TO HELL, YE POOR SOULS.

Magical Girl Raising Project
Graveyard




The last thing you remember is dying. Whether it's by murder or execution, that's was all it. But surprisingly enough, you wake up in the hotel room that you were assigned in, as if you had never died to begin with. However, once you walk right outside, you'll start noticing that while this is the Town A you remember, there are some slight differences that you notice.

The first thing is the fact that while you can see those who are still alive, they simply cannot see you. In fact, they pass through you, as if you were a ghost. And spoilers: you kind of are one, now. The second thing is that sometimes, if you look at a building for too long or too closely, you'll notice that it fizzles a bit, almost glitchy.

But that's completely fine, isn't it? There is, however, one more thing to keep in mind: there are voices of other people, mumuring. Of course, these other people, unlike you, don't have a complete shape; they're just a silhouette of themselves, looking like static.

However: it wouldn't be Town A without an announcement, would it? Of course not. Hence why upon rearriving, there will be a message, typed out:
    Welcome to the afterlife, everyone. This is a greeting message to introduce you to how exactly this works. You have the ability to send one message to the living a week, so choose your words wisely. Of course, there are limitations to what you can say! You cannot reveal the mastermind's true identity, even if you know it. You cannot reveal a culprit or a victim, even if you know it.

    Also, all messages will be sent to all players during the trials. If there is no trial, the message shall be sent on Saturday. You may investigate as you wish. If you have any questions to ask of me, please leave a message and I will get back to you as soon as possible.





telecosmetic: (this is gonna be great)

[personal profile] telecosmetic 2017-04-30 12:39 am (UTC)(link)
Alright, let's get started then!
breakingthrough: (pic#9871787)

[personal profile] breakingthrough 2017-04-30 02:31 am (UTC)(link)
[Instead of doing this the hard way, Edna realizes that she can do this the easy way. Although she'd been fortunate enough to have certain abilities at her fingertips thanks to her regains-- there's nothing quite like being able to manipulate a rock through the air with her will and some mana.]

...now that's more like it.

[Even though she's dead, it feels... nice... to feel like an Earth Seraph again. Working together it's not a bad task and completed fairly quickly.]
telecosmetic: (ohmigosh!)

[personal profile] telecosmetic 2017-04-30 04:53 am (UTC)(link)
Oh wow, is that one of your powers? That's so cool!
breakingthrough: (pic#11179256)

[personal profile] breakingthrough 2017-04-30 09:59 pm (UTC)(link)
That's right. Every seraph has an element they command-- and mine is earth. Convenient, isn't it?
telecosmetic: (smile)

[personal profile] telecosmetic 2017-04-30 11:34 pm (UTC)(link)
[Eliza nods.] That should make things a lot faster! [A pause] Can you do stuff like...make giant walls grow out as well? Or make sculptures with it? I, um, I don't mean you need to actually show me, because of the mana drain. I'm just curious.
breakingthrough: (pic#9871689)

[personal profile] breakingthrough 2017-04-30 11:51 pm (UTC)(link)
Of course. [Edna shrugs.] A sculpture wouldn't be easy but a wall? That's nothing.
telecosmetic: (happy)

[personal profile] telecosmetic 2017-04-30 11:58 pm (UTC)(link)
Oh, cool! [A pause] If...if we manage to find the hunter, could you make a wall fast enough to stop them?
breakingthrough: (pic#9871692)

[personal profile] breakingthrough 2017-05-01 12:36 am (UTC)(link)
[A circular stone wall prison...]

That's right. I could do it.
telecosmetic: (smile)

[personal profile] telecosmetic 2017-05-01 12:39 am (UTC)(link)
It's a plan, then! [Too bad that won't work. Thanks Obama OOC game planning]
Edited 2017-05-01 00:40 (UTC)