Raising Project Mods! (
raisingproject) wrote2017-03-26 08:18 pm
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☆ WELCOME TO HELL, YE POOR SOULS.
Magical Girl Raising Project
Graveyard

The last thing you remember is dying. Whether it's by murder or execution, that's was all it. But surprisingly enough, you wake up in the hotel room that you were assigned in, as if you had never died to begin with. However, once you walk right outside, you'll start noticing that while this is the Town A you remember, there are some slight differences that you notice.
The first thing is the fact that while you can see those who are still alive, they simply cannot see you. In fact, they pass through you, as if you were a ghost. And spoilers: you kind of are one, now. The second thing is that sometimes, if you look at a building for too long or too closely, you'll notice that it fizzles a bit, almost glitchy.
But that's completely fine, isn't it? There is, however, one more thing to keep in mind: there are voices of other people, mumuring. Of course, these other people, unlike you, don't have a complete shape; they're just a silhouette of themselves, looking like static.
However: it wouldn't be Town A without an announcement, would it? Of course not. Hence why upon rearriving, there will be a message, typed out:
- Welcome to the afterlife, everyone. This is a greeting message to introduce you to how exactly this works. You have the ability to send one message to the living a week, so choose your words wisely. Of course, there are limitations to what you can say! You cannot reveal the mastermind's true identity, even if you know it. You cannot reveal a culprit or a victim, even if you know it.
Also, all messages will be sent to all players during the trials. If there is no trial, the message shall be sent on Saturday. You may investigate as you wish. If you have any questions to ask of me, please leave a message and I will get back to you as soon as possible.
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Yeah.
[There we go.]
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There's nothing left to lose, is there? These are the ends of the earth. You can say what you want.
"To be your hero, I'd kill for you." Only you had a motive like that...at least in this case. Maybe that heroism can be a clue in and of itself.
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...that could work.
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If we are successful, all that you worked for may be undone. Are you all right with that?
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Your strengths aren't in clues and puzzles, right? [Guess who's getting poached when the physical-contact mana power boost comes up as a possibility?]
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[Just a shrug. It's not accompanied by self pity and angst and all the other crap from a few days ago. The baggage is still there, of course, but he's trying to not do that as much.]
And yeah, I'm not good at that stuff.
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[She wonders if he's just given a response about something he's "good" at and something he isn't like a child listing a profile.]
What else are you good at, besides your poorly-planned philosophy of heroism?
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[Not one he's particularly proud of either.]
Shorter than I thought actually. The first one's just part of the second one.
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[She pauses, taking a moment before she continues.]
Are you toothless in death, or will I ever cross a line with you?
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Depends. Are you going to turn into some giant magical bug monster or try and double kill the rest of us?
[It sounds stupid out loud, but he's not entirely kidding.]
If not, I don't see what line you could really cross with me.
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Yes, I see. You're a masochist. My verbal abuse will have no effect on you.
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[Then again, after that last conversation they had, he can't really argue that point, so...]
There's not a lot you can say about me that I haven't heard before. Besides, it beats hearing it from some of the other people I've heard it from.
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[Protesting someone's opinion while knowing you'll get shut down is also fairly masochistic, isn't it?]
Because I'm a stranger?
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Kind of. But also not really. It's just that...you can have a few people say the same thing and one of them can hurt you more with it than the others.
[Pete being disappointed in him for example. Or his creator calling him a failure.]
I have no idea if that actually made sense or not.