Raising Project Mods! (
raisingproject) wrote2017-03-26 08:18 pm
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☆ WELCOME TO HELL, YE POOR SOULS.
Magical Girl Raising Project
Graveyard

The last thing you remember is dying. Whether it's by murder or execution, that's was all it. But surprisingly enough, you wake up in the hotel room that you were assigned in, as if you had never died to begin with. However, once you walk right outside, you'll start noticing that while this is the Town A you remember, there are some slight differences that you notice.
The first thing is the fact that while you can see those who are still alive, they simply cannot see you. In fact, they pass through you, as if you were a ghost. And spoilers: you kind of are one, now. The second thing is that sometimes, if you look at a building for too long or too closely, you'll notice that it fizzles a bit, almost glitchy.
But that's completely fine, isn't it? There is, however, one more thing to keep in mind: there are voices of other people, mumuring. Of course, these other people, unlike you, don't have a complete shape; they're just a silhouette of themselves, looking like static.
However: it wouldn't be Town A without an announcement, would it? Of course not. Hence why upon rearriving, there will be a message, typed out:
- Welcome to the afterlife, everyone. This is a greeting message to introduce you to how exactly this works. You have the ability to send one message to the living a week, so choose your words wisely. Of course, there are limitations to what you can say! You cannot reveal the mastermind's true identity, even if you know it. You cannot reveal a culprit or a victim, even if you know it.
Also, all messages will be sent to all players during the trials. If there is no trial, the message shall be sent on Saturday. You may investigate as you wish. If you have any questions to ask of me, please leave a message and I will get back to you as soon as possible.
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[That's a lot of words in one sentence Recette oh god.]
Hey, tell her to be careful with that thing. It looks kind of heavy for her.
[Kind of?!]
Oh... Tell Mia that her friends and I would appreciate it if she pitched in to revive us or something. I'd even throw her an incentive of sorts if she really needs it.
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I would also offer incentive for that. [She patiently waits for the stream of words to end. It feels strangely familiar but in a more detached way than she wants to admit.]
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[He looks over to Rose.]
What do you think, lady?
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Her fingers tap once, twice.] In advance. We are not trapped a convoluted series of events on which success is measured out by completing loops.
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[Her explanation, though... He's kind of lost.]
You mind repeating what you just said in English, Rose?
[Big words confuse him, okay?]
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Thanks, Rose.
Speaking of "fated events" what does that bitch usually do after she cuts the game down to four people? [He isn't sure if he'd be giving out a big hint on accident just because Recette suddenly heard him.]
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This is the format that was decided as the template for all games.
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So who are they usually trying to catch during the final trial?!
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[Oh, looks like Recette is probably gonna up here...]
Hey, Rose? Let her know I miss her as much as I miss being alive, would ya?
... And tell her not to fuck this ritual up. Seriously.
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HEEEEEEY! TELL RECETTE I LOVE HER LIKE A LITTLE SISTER-I MEAN BIG SISTER! AND WE'LL SEE HER SOON!
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[Oh, hey Eliza. You get a smile and a shouted reply.]
SURE THING, KID!
[He turns to Rose.] You got what she said?
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[He's glad to see you anyway, Eliza.]
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We can't tell them anything about the puzzle. But that name...Hinata used it when he told us all our names.
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Did the lady look like she had medusa hair or something, because I might have run into her yesterday.
[Then again, with all that static everyone looks the same to him.]
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[That's one way to put it.]
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[Wait where did June come from?]
I wasn't talking about June! I was talking about that other girl you mentioned! She said something about some boyfriend she was missing or something.
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Why didn't anyone tell me earlier?